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Re:The chips are down for Moore’s law by creshal on Thursday February 11, 2016 @05:58AM (#11079431)
> The article implies we will get even more specialized hardware that will speed up common categories of algorithms like gpus asics and FPGAs have been used.

Which is actually bad, because it entrenches existing solutions and makes it harder to switch to new, better algorithms.

Just look at cryptography: Now that AES is hardware accelerated in desktop CPUs, ChaCha has been bumped down to "that one algorithm for mobile users with shitty CPUs" with little to no chance of gaining significant traction on other markets until Intel decides to add hardware acceleration for it, too.

Re:The chips are down for Moore’s law by gnarbarian on Thursday February 11, 2016 @07:15AM (#11079653)
Sure but OpenGL/OpenCL is a good counter example. We have an open standard tailored to a specialized style of architecture that is supported across vendors, competitive with closed/proprietary alternatives and beats the hell out of anything we could run on a CPU.
Re:The chips are down for Moore’s law by creshal on Thursday February 11, 2016 @07:32AM (#11079716)
OpenGL, really? The graphics API that is to terribly unsuited to modern hardware that it spawned several replacement APIs (Apple Metal, Khronos Vulkan, DirectX 12, …) and that has been more in the way of than helping programmers for at least a decade before?

OpenGL is the perfect caution tale on what not to do when trying to make a hardware acceleration API.

Re:The chips are down for Moore’s law by gnarbarian on Thursday February 11, 2016 @08:02AM (#11079836)
Vulkan is next. Opengl dominated for quite a while. 10 years? after it beat glide. The hardware has changed enough to warrant a new standard which is where the gpgpu language explosion is coming from.
Re:The chips are down for Moore’s law by douche on Thursday February 11, 2016 @08:17AM (#11079899)
OpenGL dominated? Not anywhere where people had better alternatives. Windows/XBox had DirectX, other console makers had their own proprietary libraries.
Re:The chips are down for Moore’s law by Chyzwar on Thursday February 11, 2016 @08:44AM (#11080027)
What do you think is used on mobile.
Re:The chips are down for Moore’s law by creshal on Thursday February 11, 2016 @09:01AM (#11080114)
DirectX on Windows Phone, Metal on iOS; and mobile GPU vendors are one of the driving forces behind Vulkan, as OpenGL (ES) is just too shitty to keep using.
Re:The chips are down for Moore’s law by pjc50 on Thursday February 11, 2016 @09:00AM (#11080111)
I think this has been unfairly downvoted. It doesn't match accelerator hardware well, it's something of a historic path dependency because it was the only open API, and the one used by 3DFX for their "miniGL" drivers.
Re:The chips are down for Moore’s law by hacknat on Thursday February 11, 2016 @09:52AM (#11080423)
The vast majority of mainstream AES implementations don't take advantage of the hardware (yet).