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Re:The chips are down for Moore’s law by creshal on Thursday February 11, 2016 @07:32AM (#11079716)
OpenGL, really? The graphics API that is to terribly unsuited to modern hardware that it spawned several replacement APIs (Apple Metal, Khronos Vulkan, DirectX 12, …) and that has been more in the way of than helping programmers for at least a decade before?

OpenGL is the perfect caution tale on what not to do when trying to make a hardware acceleration API.

Re:The chips are down for Moore’s law by gnarbarian on Thursday February 11, 2016 @08:02AM (#11079836)
Vulkan is next. Opengl dominated for quite a while. 10 years? after it beat glide. The hardware has changed enough to warrant a new standard which is where the gpgpu language explosion is coming from.
Re:The chips are down for Moore’s law by douche on Thursday February 11, 2016 @08:17AM (#11079899)
OpenGL dominated? Not anywhere where people had better alternatives. Windows/XBox had DirectX, other console makers had their own proprietary libraries.
Re:The chips are down for Moore’s law by Chyzwar on Thursday February 11, 2016 @08:44AM (#11080027)
What do you think is used on mobile.
Re:The chips are down for Moore’s law by creshal on Thursday February 11, 2016 @09:01AM (#11080114)
DirectX on Windows Phone, Metal on iOS; and mobile GPU vendors are one of the driving forces behind Vulkan, as OpenGL (ES) is just too shitty to keep using.
Re:The chips are down for Moore’s law by pjc50 on Thursday February 11, 2016 @09:00AM (#11080111)
I think this has been unfairly downvoted. It doesn't match accelerator hardware well, it's something of a historic path dependency because it was the only open API, and the one used by 3DFX for their "miniGL" drivers.