https://d2t1xqejof9utc.cloudfront.net/files/17331/AutoCAD_Sh...
This is software with a learning curve. It's set up so that you can learn it and then be very productive. From the number of Linux CLI people on here, you'll find a lot of people who are sympathetic to that.
If you want a friendly UI there's always SketchUp.
If you added similar descriptions in the AutoCAD commands list it could probably hit 100 pages.
Besides, if your finger memory hasn't picked up all of blender yet, tap spacebar for command search. As long as you remember vaguely what something's called you'll find it in there.
The complexity involved is not a mistake, it is inherent to the artform. Blender does a fine job of layering the tools and UI so that as you need more complicated features they are there for you.
One needed all that to learn to use the old Blender. Since the 2.5x version, it got much better. UI got reorganized, keys are remapeable, and most important of all, you can search for any operator by pressing the space bar.
I write faster with vim. I doubt anyone builds faster with blender.
Blender is weird but predictable too. For example the keys GRS (grab, rotate, scale) works in different areas (3D, UV, animation, NLA, video editor) where it makes sense (in some there's no rotation). The UI overhaul of 2.5x moved stuff in a more logical order. If you understand the concept of "data blocks" and "users", you'll understand most of Blender.
I've spend a healthy amount of time in 3ds Max, AutoCAD, and blender. In my opinion:
• 3ds is most discoverable / easiest to learn
• AutoCAD is most precise (owing to its object snaps and UCS controls)
• blender is the fastest to build in
[1] http://download.blender.org/documentation/BlenderHotkeyRefer...