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Re:Autodesk announces 925 layoffs by return0 on Friday February 05, 2016 @08:58PM (#11046130)
It is not like vim at all. Vim is predictable and has consistency in the way keybindings work. Once you understand that escape mode exists, you 're already there. Blender is a chaos of multiple window panes, buttons and options in unpredictable places, UI messages all over, inconsistent behavior of tools, and an ever-confusing window splitting mechanism.

I write faster with vim. I doubt anyone builds faster with blender.

Re:Autodesk announces 925 layoffs by DiThi on Saturday February 06, 2016 @02:30PM (#11049327)
For box modelling and poly by poly modelling, Blender is the fastest of all applications I've tried.

Blender is weird but predictable too. For example the keys GRS (grab, rotate, scale) works in different areas (3D, UV, animation, NLA, video editor) where it makes sense (in some there's no rotation). The UI overhaul of 2.5x moved stuff in a more logical order. If you understand the concept of "data blocks" and "users", you'll understand most of Blender.

Re:Autodesk announces 925 layoffs by wlesieutre on Saturday February 06, 2016 @12:14PM (#11048574)
> I doubt anyone builds faster with blender.

I've spend a healthy amount of time in 3ds Max, AutoCAD, and blender. In my opinion:

• 3ds is most discoverable / easiest to learn

• AutoCAD is most precise (owing to its object snaps and UCS controls)

• blender is the fastest to build in