Re:Ask HN: How do game companies keep their files organized ...
by vvanders on Thursday February 04, 2016 @04:51PM
(#11037562)
I don't know how much I trust that source. Maybe they were talking about lightmap baking but any system that incurs more than a 2 minute cost for testing a tweak is going to kill any chance build a meaningful game.
Game design is built upon rapid iteration and anything in the way of that will kill your title.
Kotaku has a great post-mortem on the development of Bungie's Destiny game, including fantastic horror stories about the design tools:
http://kotaku.com/the-messy-true-story-behind-the-making-of-...