Re:Show HN: 3D Vector Graphics
by fogleman on Tuesday February 02, 2016 @11:31AM
(#11020431)
Even cooler if I could figure out some general way of parameterizing & texturing the surface instead of just rendering the triangles. Any ideas?
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Re:Show HN: 3D Vector Graphics
by jasonwatkinspdx on Tuesday February 02, 2016 @11:51AM
(#11020560)
Hughes Hoppe has done a variety of research that depends on finding interesting parameterizations of meshes. His papers aren't exactly lightweight on the math, but you may find some ideas there:
http://research.microsoft.com/en-us/um/people/hoppe/
http://research.microsoft.com/en-us/um/people/hoppe/proj/vfd...
http://research.microsoft.com/en-us/um/people/hoppe/proj/lap...
Awesome, thanks. I'll check that out.
Great! Hughes Hoppe's work is amazing!
Hugues Hoppe, unless he has changed his name.
Re:Show HN: 3D Vector Graphics
by jasonwatkinspdx on Wednesday February 03, 2016 @04:13AM
(#11025538)
Shit. Thanks for your correction, I can no longer edit the above comment to reflect it, sorry.
Re:Show HN: 3D Vector Graphics
by aardvark179 on Tuesday February 02, 2016 @12:19PM
(#11020786)
I seem to remember there's some good stuff from Pixar on contouring which might be helpful.
if you check out the CGAL library, they have code that solves surface parameterization problems. the least squares conformal mapping is pretty nice for creating uv maps.
http://doc.cgal.org/latest/Surface_mesh_parameterization/gro...
http://doc.cgal.org/latest/Surface_mesh_parameterization/Sur...