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Re:Show HN: 3D Vector Graphics by fogleman on Tuesday February 02, 2016 @11:31AM (#11020431)
Even cooler if I could figure out some general way of parameterizing & texturing the surface instead of just rendering the triangles. Any ideas?
Re:Show HN: 3D Vector Graphics by jasonwatkinspdx on Tuesday February 02, 2016 @11:51AM (#11020560)
Hughes Hoppe has done a variety of research that depends on finding interesting parameterizations of meshes. His papers aren't exactly lightweight on the math, but you may find some ideas there:

http://research.microsoft.com/en-us/um/people/hoppe/

http://research.microsoft.com/en-us/um/people/hoppe/proj/vfd...

http://research.microsoft.com/en-us/um/people/hoppe/proj/lap...

Re:Show HN: 3D Vector Graphics by fogleman on Tuesday February 02, 2016 @11:56AM (#11020614)
Awesome, thanks. I'll check that out.
Re:Show HN: 3D Vector Graphics by nikolay on Tuesday February 02, 2016 @12:25PM (#11020829)
Great! Hughes Hoppe's work is amazing!
Re:Show HN: 3D Vector Graphics by theoh on Wednesday February 03, 2016 @12:41AM (#11024924)
Hugues Hoppe, unless he has changed his name.
Re:Show HN: 3D Vector Graphics by jasonwatkinspdx on Wednesday February 03, 2016 @04:13AM (#11025538)
Shit. Thanks for your correction, I can no longer edit the above comment to reflect it, sorry.
Re:Show HN: 3D Vector Graphics by aardvark179 on Tuesday February 02, 2016 @12:19PM (#11020786)
I seem to remember there's some good stuff from Pixar on contouring which might be helpful.

http://graphics.pixar.com/library/Contours/paper.pdf

Re:Show HN: 3D Vector Graphics by kuya on Tuesday February 02, 2016 @03:09PM (#11022118)
if you check out the CGAL library, they have code that solves surface parameterization problems. the least squares conformal mapping is pretty nice for creating uv maps.

http://doc.cgal.org/latest/Surface_mesh_parameterization/gro...

http://doc.cgal.org/latest/Surface_mesh_parameterization/Sur...