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Re:Vulkan in Open Source [pdf] by pjmlp on Monday February 01, 2016 @03:43AM (#11010572)
> Vulkan is done from scratch, and so far I see no signs of them making mistakes of OpenGL.

So why is NVidia already providing extensions before it even gets out of the door?

Welcome to the multiple code paths that any OpenGL game developer already suffers from.

Everything old is new again.

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