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Re:Google achieves AI 'breakthrough' by beating Go champion by Cyph0n on Wednesday January 27, 2016 @02:50PM (#10982589)
The first point is a good one. As for the second point, I think that will be achieved only when we're close to realizing a general AI.
Re:Google achieves AI 'breakthrough' by beating Go champion by jegutman on Wednesday January 27, 2016 @03:24PM (#10982941)
This is actually a problem I've given a decent amount of though on (although not necessarily reaching a good conclusion), but I think these problems are actually related and not impossible for this simple case. It comes to an issue of what parts of the analysis and at what depth did a best move come to vision? Was it bad when it was sorted for 8 ply but good at 16? Maybe that won't "tell" a person why a move was good, but it gives a lot of tools to help try to understand them (which can be exceedingly difficult right now if a line is not part of the principal variation, but ultimately affects the evaluation by an existing "refutation". But I think the other "difficulty" is that 1800 players play badly in lots of different ways, 2200s play badly in lots of different ways and even Grandmasters play badly in lots of different ways, but very strong chess engines play badly only in a few sometimes limited ways.
Re:Google achieves AI 'breakthrough' by beating Go champion by optimiz3 on Wednesday January 27, 2016 @03:44PM (#10983154)
It's a bit of a game design problem too, since you may want to optimize for how "fun" the AI is to play against. There are patterns of behavior that can be equivalently challenging, but greatly varying in terms of how interesting or enjoyable they are to play against.

I.e. there are various chess bots that can be assigned personality dimensions like aggressiveness, novelty, etc.

Re:Google achieves AI 'breakthrough' by beating Go champion by gohrt on Wednesday January 27, 2016 @06:38PM (#10984512)
A general AI will likely be LESS able to explain why a move is good, for exactly reason mentioned above (post-rationalization of a massive statistical computation)
Re:Google achieves AI 'breakthrough' by beating Go champion by jibalt on Sunday January 31, 2016 @02:05AM (#11005577)
No, a truly general AI would play the way we do ... based on goal seeking. Current chess playing programs give moves a single score based on comparing and tree pruning millions of position evaluations, so they cannot possibly articulate what went into that score.
Re:Google achieves AI 'breakthrough' by beating Go champion by frandroid on Wednesday January 27, 2016 @03:30PM (#10983005)
30 years from now, right?
Re:Google achieves AI 'breakthrough' by beating Go champion by sheeshkebab on Wednesday January 27, 2016 @05:01PM (#10983853)
20.