Re:From Python to Lua: Why We Switched
by frik on Tuesday January 26, 2016 @04:07PM
(#10976078)
Most are stuck with Lua 5.1 anyway as it's the version supported by LuaJIT2. But 5.1 is very good. And the Lua community is very loosely connected and quite different due Lua's embedded nature.
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I made much Lua code, and one thing that makes a major difference, is that Lua devs frequently discuss what they are planning to break.
For example I wrote many games in Lua 5.1, that actually work in Lua 5 if I wanted to, and also work in Lua 5.2, despite 5.2 not existing when I wrote them.
I don't checked yet the changes on 5.3, but I suspect my games might work on 5.3 without changes too.