For equivalents to "code collaboration tools", instead of "programming languages", "text editors" and "build tools", try "social networks" (Facebook won, MySpace lost), "network protocols" (HTTP won, FTP and Gopher lost) or "spoken languages" (English won)
I don't think this example is convincing. There are too many languages to expect arbitrary pairings to combine well. (Not to mention the fact that googling "java ruby" returns JRuby, which apparently lets you do just what you describe.)
I do agree with your last point: Even when we look at similar languages, like Python and Ruby, we don't declare one a winner, generally.
English did not won.
It might be widely spoken in the 21st century, but so were Greek, Egyptian, Latin, French, Portuguese and Spanish once upon a time.
I might be writing this in English now, but saying it won implies no change in common language will ever happen again.
Given the history of mankind and some of the countries I had the pleasure to visit on my life so far, I doubt it.
Specially since most of the people I know, do happen to speak three foreign languages on average.
Apparently not.
For what it's worth, I'm not a native English speaker.
Too many programming languages leads to too much fragmentation, not enough programmers well-versed in the languages, etc. Most times, we pick a language today based not on how optimized the language is for the problem, but on the availability of programmers who know how to use it. Haskell might be great, but if you're a business trying to build something, you'll have a much easier time hiring experienced C++ programmers. However, different languages have different strengths and weaknesses and applicability to certain problems, so you don't want to just standardize on one either. You probably wouldn't use Haskell on a project that is a good fit for C and needs low-level access to hardware.
It's not much different with version control, except that fundamentally all such systems aim to solve the exact same problem: managing and keeping track of source-code changes in a project. They go about it differently (distributed vs. non-distributed is a big factor), and offer different features, but they all want to do the exact same thing. And here again, programmer familiarity is an important factor. Working with git is not even remotely like working with ClearCase, for example. So people tend to gravitate towards popular choices, which was SVN before, and now has become git. So if you pick Hg for your project, you're going to probably have to spend more time getting contributors up to speed on it than if you picked something more popular like git.
One big factor in these debates is: how easy is it to change from one to another? Another is: how easy is it for individuals to pick their favorite and use that regardless of what others use? For programming languages and version control, you can't easily change between them, and everyone needs to be using the same one on a particular project (unless you do something where one part is written in one language and linked to another part in a different language through bindings, but this doesn't apply to version control). For editors, this isn't the case usually: any programmer can use whatever they want for the most part, and it has no effect on what others use.
As for your other examples, build tools are the same as version control: everyone has to use the same one on a project. You can't have one person build with make/autotools and another with scons and another with CMake. This doesn't mean you can't change it later if there's a compelling reason, but there's inertia to overcome once a project is built a certain way. ASCII did win, that should be obvious. Even Unicode is largely based on ASCII with utf-8.
The sheer prevalence of git "tutorials" would suggest that most programmers don't actually know how to use it.
Relevant xkcd: https://xkcd.com/1597/
Git's a phenomenal system, but sometimes part of me thinks it does require a PhD to fully grok.
It took me a while to learn git, and the explanations I went through involved the underlying structure of the repository. They seemed excessively complicated at the time, compared to memorizing commands for cvs and svn. However, now that I understand that underlying structure, every new git tool or function just provides additional means of transforming the repository structure I have into the repository structure I want.
You don't stop learning programming once you've memorized a rote sequence of steps to run a half-dozen algorithms on a hash table. And you don't stop learning git once you've memorized a rote sequence of steps to run a half-dozen algorithms on a git repository structure.
I don't mean that to suggest that git has no room to improve in its UI; far from it. But that particular comic seems to excuse a self-perpetuating problem of not wanting to learn something useful, and instead relying on people who did learn that useful thing while simultaneously belittling them for knowing it.
Honestly I think it's an accident of history that git became so popular for software development outside of Linux kernel development.
It doesn't help that git is really a good example of evolution, as seen in the UI. It would have been better if it had been architected more thoroughly before releasing for general use.
Rebase, "ridiculous"? Uh oh. It's a very valuable tool and it's a quite simple concept. I agree that the user interface could be less confusing, though.
Git is just a malleable graph made out of patches. The concept is really simple (even simpler than hg). The UI could be better but the manpages are rather good at explaining how it works.
We're not in a shop where one-off merge commits are a thing anyone really cares about, so rebases usually mean things like "Somebody used the wrong committer name" or "Somebody did a branch merge incorrectly and now the history makes no sense".
The git manpages suffer from the same problem as the sudo manpage(1). I want to know how to do "X" and why it works that way, and perhaps see examples explained.
(1): The, IMO, canonical example for awful documentation design - why does a user credential switching program open with a primer to EBNF when it's hardly necessary?
Perhaps that's might apply to some git manpages, but man git-rebase in particular is really good. It has exactly what you want, example situations, the command lines to achieve them, complete with pretty ascii art diagrams.
It could still be improved, though. There might be some "oops I screwed up, what next" situations too. I think `git rebase --abort` works most of the time these days but it wasn't always so.
If your install needs autotools, your install is broken. :)
The number of projects that need autotools in this day and age is vanishingly small. A small script (bash/python/perl/ruby) that checks exactly what you need and then runs make instead of copying 15 years of cargo cult m4 is far superior to autotools.
I can teach Mercurial to CEO's, artists, students, etc. and some of them will be better than me on it with a week or two. All of them "get it" and it's "low friction"--they can commit and forget about it. People who need it can handle merging and the rest can ignore it. People who need branches can use it and the rest can ignore it. etc.
git doesn't allow this. git is all or nothing. Either you inload the whole mental model, or you WILL wedge your repository somehow when you execute a command that doesn't quite do what you think it does. At that point, you will spend 4 hours combing Stack Overflow for the answer. Or you will just pull up the filesystem copy of the git repo you made before executing any command other than "git pull" or "git clone".
Why are we all playing with new programming languages when C won? Or maybe C++ won? Or Java? Did emacs or vim win? Speaking of text, did ASCII win? Which code review tool won? How about continuous integration tools? or build tools? I mean, make won, right?
None of us just pick the most widely used tool or programming language and say, "there can only be one" and then stop trying new things. Why are we doing this with version control?