Re:Why I quit my dream job at Ubisoft
by sdrothrock on Friday January 22, 2016 @05:59PM
(#10956125)
I think the difference between the example and ice sculptures is that ice sculptures are enjoyed before they melt, but the example was produced for the sole purpose of being destroyed, rather than enjoyed for a short time.
Edit: Another example with something temporary would be spending time making food for someone who consumes it, versus spending time making food for someone who just throws it in the trash.
And if the process is pure tedium and you learned nothing about yourself or the tools throughout it, you should try to create the tools that do inspire you to perform the tasks that don't. Manually creating a production build is boring and you rarely learn anything, but creating a good task runner can be incredibly satisfying.