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Re:Why I quit my dream job at Ubisoft by Swizec on Friday January 22, 2016 @11:48AM (#10953809)
I've worked on a largeish (10 to 15 devs, 2 PMs) opensource project before. I was paid to do so.

Quit after about 9 months because I felt I had no impact on the overall thing and little say in what gets built. Every suggestion was a struggle of design by committee and every PR got scrutinized for even the most trivial thing.

It was frustrating and it wasn't even that big a team/project.

Re:Why I quit my dream job at Ubisoft by notabot on Friday January 22, 2016 @03:16PM (#10955303)
Open source project with 2 PMs? That sounds very weird to me. In my mind that open source projects should be driven by community.
Re:Why I quit my dream job at Ubisoft by joepvd on Friday January 22, 2016 @05:00PM (#10955866)
Hence the euphemism Community Manager.