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Re:Why you should not develop apps for Windows 10 by commentzorro on Wednesday January 20, 2016 @09:25AM (#10938234)
Wow, I'm impressed! What do you work on where 1,000 projects in a solution is a thing? With just one developer per five projects you've got a team of 200 developers. What are you working on? Please give us a few details.
Re:Why you should not develop apps for Windows 10 by njloof on Wednesday January 20, 2016 @10:12AM (#10938561)
I'm working on a legacy desktop app (~25 years), currently around 600 projects. Maybe one developer per 7 projects. Common workflow is to create custom solutions around your working set of projects, but that's not ideal for whole code analysis/debugging.
Re:Why you should not develop apps for Windows 10 by PopsiclePete on Wednesday January 20, 2016 @01:30PM (#10940210)
Have you guys heard of "libraries"? Having that much source code open at once when I bet 90% rarely needs to be analyzed/parsed is insane.

It always amazes me how someone can say "x sucks" and never question their own insane workflow.

Re:Why you should not develop apps for Windows 10 by cptskippy on Wednesday January 20, 2016 @10:39AM (#10938768)
Does that mean that there's a lot of duplicate projects? It seems like there's an opportunity for consolidation. I've seen a few solutions where a developer created a Project for every class library and then only ever referenced them from 1 other Project. I was able to roll up a 30+ project solution into 5.
Re:Why you should not develop apps for Windows 10 by SonicSoul on Wednesday January 20, 2016 @12:44PM (#10939864)
this seems like a nightmare.

why couldn't you break it out into separate solutions and reference versioned dll's?

Re:Why you should not develop apps for Windows 10 by pjc50 on Wednesday January 20, 2016 @12:23PM (#10939652)
We had ~150 projects across about 1M LOC and 4 developers because they were being used like folders - they weren't really separate codebases, just a means of organising the code. We cut that down for a drastic improvement in speed.