Unfortunately, the infancy of consumer VR will not mature instantly into excellent hardware and software production value for all users on day one. Instead, it will follow a power law curve like everything else does. In the mean time, the best we can do is try to remind the millions of people watching mono 360 videos on their terrible-tracking Cardboards that what they are seeing is really, really crappy VR.
I liken it to watching a cellphone video of a live concert on a cellphone. You are just barely watching a concert... And, if you've never been to one, you shouldn't assume you now know what going to an excellent concert is like.
Google Jump is one such camera jig that use 16 cameras [2].
[0] http://depthy.me/ [1] http://www.scalari.net/2008/04/22/generating-stereoscopic-im... [2] https://www.google.com/get/cardboard/jump/
The limitation is that the cameras are arranged horizontally (current gen), so the stereo effect is lost if you tilt your head, as well as at the north/south poles of the spheres.
Have you seen that you can change the rendering modes of the player to also use it on Samsung Gear VR or Google Cardboard?