I was developing the app for differentperspectiv.es, and quickly realized that the easiest way for me to get 360-degree video support on multi platforms was to build an Unity app and project movies on sphere-shaped textures.
This project seems cool, but would love to see the HTML5 player being open-sourced.
We are working on the iOS support, this will be added soon. It's pretty simple, we just have to use HLS instead of DASH, as Safari on iOS does not support the HTML5 MSE.
Source is vp8 webm @ 4000x2000. I chose the 1080p adaptive profile and tried to add 4kx2k @ 20mbps and 2kx1k @ 15mbps. Both of the added show encoded of vp8 but don't allow me to change it to h264.
Codec: vp8 FPS: 25.00 Bitrate: 15.00 Mbps Resolution: 2000x1000
I previously encoded the same video just using the 1080p adaptive profile and am unable to convince the player to treat it as 360 video.
Could you try with just one 4k resolution and probably 14Mbps?
Sorry for the inconvenience!
It does pause/lag a bit when I move the camera around.
I really, really want to try it with live streaming (but I don't have the gear right now)