News for hackers. Stuff that matters.
Re:C or C++ for my game engine? by pcwalton on Monday January 18, 2016 @11:17AM (#10925188)
> I agree that the lack of incremental compiling makes it not useful for large projects at the moment.

Whoa there. Let's not exaggerate the scope of the problem. Large projects in Rust usually consist of many crates (in Servo, 150+). Rust absolutely has incremental compilation on the level of the crate, so the compilation times are similar to what you see in C++ with per-directory unity builds. This is the same story as Go, for example, and people don't say Go isn't suitable for large projects; incremental compilation isn't even on Go's roadmap.

There are no comments on this comment yet.