News for hackers. Stuff that matters.
Re:C or C++ for my game engine? by crafn on Monday January 18, 2016 @07:29AM (#10923983)
> A serious C++ engine with a "data oriented" design would have the same arrays of primitive types and dumb structs as its C counterpart, merely dressed as std::vector or std::array

Yeah, I agree. Including the "full C++" to the comparison was just trying to avoid having to argue about which is the "right" subset of C++ for engines, which is somewhat besides the point. The main problems I have with modern, data-oriented C++ are mostly compile times, slow debug builds and non-trivial reflection.

Some don't mind those, and be happy.

There are no comments on this comment yet.