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Re:C or C++ for my game engine? by greggman on Monday January 18, 2016 @05:18AM (#10923574)
I don't personally think it matters all that much even on AAA games. Unreal has GC. Take a look at the games made in Unity. Plenty of AAA or close to AAA games. Cities Skylines, Firewatch, Ori and the Blind Forest, Pollen, Endless Legend.

I've written several game engines in the past. I hope to never do it again.

Re:C or C++ for my game engine? by crafn on Monday January 18, 2016 @06:08AM (#10923717)
>Take a look at the games made in Unity. Plenty of AAA or close to AAA games. Cities Skylines, Firewatch, Ori and the Blind Forest, Pollen, Endless Legend.

I think we may have differing standards. I've only played one of those, Ori, and it had massive problems with long frames. Like, often, and sometimes even half a second long pauses during normal gameplay. I don't know if Unity is to blame for that, but that game is not a good argument in favor of it at least.