Re:C or C++ for my game engine?
by Rusky on Monday January 18, 2016 @04:48AM
(#10923502)
I doubt you'd have the sort of trouble with pointers and unsafe blocks that you suggest. Most typical pointer patterns don't even require lifetime annotations, let alone bypassing the borrow checker.
I also think the "convenience features" are a pretty big deal. Generics with traits are a pretty big value add for their complexity, and to me affine types take away a lot of the complexity of C.
I also think the "convenience features" are a pretty big deal. Generics with traits are a pretty big value add for their complexity, and to me affine types take away a lot of the complexity of C.