IMO constructors should be setting sane defaults and nothing more. If you need to do work that could fail put that into an "init()" function with a return type that can signal an error.
I worked for quite a while on platforms that didn't have exceptions and this was the standard pattern for keeping RAII without needing them. If you wrap the return value correctly(like with Result<T,E>) you can also guarantee that your clients need to deal with the error case(or fail to handle it with unwrap()) as opposed to getting caught by an exception that wasn't declared or documented.
That allows you to construct the object in an invalid state. The whole point of RAII is to avoid that. The acronym literally means not having a separate init() function.
FWIW some quick googling shows that having a constructor acquire a resource is not a requirement(https://en.wikibooks.org/wiki/More_C%2B%2B_Idioms/Resource_A...). The important part about RAII is that the automatic releasing of resources when out of scope(through a no-throw destructor).
This is still RAII, you're just not using a constructor to acquire. Rust doesn't have constructors and is still RAII.