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Re:Why I Write Games in C by lobster_johnson on Saturday January 09, 2016 @04:10PM (#10872900)
GLib (not to be confused with glibc) from the GNOME project has a wide range of functionality -- generic lists, hash tables, strings etc.: https://en.m.wikipedia.org/wiki/GLib

Qt, I believe, also comes with a bunch of "standard library" stuff unrelated to UIs.

Re:Why I Write Games in C by unscaled on Saturday January 09, 2016 @11:17PM (#10874124)
Yes, GLib basically implements its own full-fledged OOP system on top of C. At which point, you start asking yourself, why are you not using C++?

In my experience, most of the people who say they don't need OOP or generics end up implementing a limited (or even a full-fledged) version of these things themselves.

Re:Why I Write Games in C by hellofunk on Saturday January 09, 2016 @04:51PM (#10873024)
But Qt is all c++, no?