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Re:Why I Write Games in C by krapp on Saturday January 09, 2016 @04:05PM (#10872885)
In my opinion, with which many will probably disagree, there's nothing wrong with using STL containers in moderation if you approach it right. std::vector is good enough and fast enough in most cases if you reserve space and are judicious with allocations.
Re:Why I Write Games in C by Grishnakh on Monday January 11, 2016 @05:49PM (#10884205)
Maybe, but personally I think STL syntax is horribly ugly and not easy to read or work with, whereas Qt (at least to me) is much easier to parse, in addition to offering a lot more functionality and flexibility. (Qt has a lot more container types, for instance.)
Re:Why I Write Games in C by krapp on Monday January 11, 2016 @10:18PM (#10885362)
I can't deny that - C++ templating is just plain ugly.