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Re:Why I Write Games in C by crafn on Saturday January 09, 2016 @10:13AM (#10871475)
It's quite restricted still. For example changing datatypes during recompilation is problematic, at least if you don't destroy the instances before reloading, and re-instantiate afterwards. I don't bother to do that, because I see most of the value in things like tweaking game object logic repeatedly, which fits the restrictions nicely.

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