Re:Oculus Rift: Available for pre-order
by Lionleaf on Wednesday January 06, 2016 @03:19PM
(#10853413)
At the moment the resolution simply isn't there for multiple virtual high resolution displays.
I did some math a while back, and if I wanted the 1080 display I had at work at the same distance from my eyes in virtual space, I would need 5k by 5k pixels per eye.
Add a high refresh rate and that's far higher datarate than we can handle right now. And you'd need display tech that's pretty insane.
While it's not a replacement yet, if you're happy with some oldschool low res displays it's probably fine. Someone should do the math of the resolution you'd get in some examples.
Re:Oculus Rift: Available for pre-order
by jfoutz on Wednesday January 06, 2016 @03:35PM
(#10853551)
Interesting. i use small fonts just so i can pack more stuff on the screen. doubling the font size seems like i'd need 4x the area, eyeballing my current monitor setup, seems like it'd be a wash. Might be worth trying out just for the novelty though.
Re:Oculus Rift: Available for pre-order
by bduerst on Wednesday January 06, 2016 @05:34PM
(#10854403)
There's a demo of VR Monitors here, and reading seems possible: http://www.vrdesktop.net/
But you're right, ideally your desktop becomes this pseudo 2D space in 3D, where you manage multiple windows at once all around you.
I'd really like the infinite space for terminals and docs. Maybe turning my head to look over at stackoverflow would suck, but my glasses are thick, so even through the lens vision is blurry at the edges.
I can imagine a goofy hackers style 3d world would be amusing for a while. Even a really pedestrian window manager would be nice. terminals could be very tall, so i could look up to see many commands back. heck, i could float docs where the keyboard is right now.
Full visual field seems neat.