Re:IPv6 celebrates its 20th birthday by reaching 10% deployment
by the_mitsuhiko on Monday January 04, 2016 @10:19AM
(#10835998)
> Often IPv6 is lower latency or again easier to configure. For some people that's worth paying money for.
There are no games that use IPv6 unless you are on Xbox One which uses IPv6.
Re:IPv6 celebrates its 20th birthday by reaching 10% deployment
by blibble on Monday January 04, 2016 @10:58AM
(#10836254)
World of Warcraft:
http://1.bp.blogspot.com/-myQeNb9SnGo/VHGakel_c5I/AAAAAAAADQ...
Re:IPv6 celebrates its 20th birthday by reaching 10% deployment
by cm2187 on Monday January 04, 2016 @08:47AM
(#10835573)
Can you really play games using IPv6? You would need all the other players in the same party to use IPv6. That would severely limit who you can play with in the UK.
Re:IPv6 celebrates its 20th birthday by reaching 10% deployment
by lmm on Monday January 04, 2016 @09:09AM
(#10835676)
I think some games will connect peer-to-peer by default, and fall back to relaying via a central server in the case of NAT (particularly CGNAT or double-NAT cases that can't be bypassed by the usual techniques). So NATed players can still play, but players on IPv6 or directly internet-connected IPv4 get the best experience.
Likewise for gamers. Often IPv6 is lower latency or again easier to configure. For some people that's worth paying money for.
Ultimately as IPv4 addresses get more expensive and IPv6 equipment becomes cheaper, the costs will shift, and the benefits will remain.