Re:LÖVE 0.10 released with iOS and Android support
by coldpie on Wednesday December 23, 2015 @08:55AM
(#10783240)
For entirely too many words about the various types of camera systems used in 2D games, see: https://docs.google.com/document/d/1iNSQIyNpVGHeak6isbP6AHdH...
Re:LÖVE 0.10 released with iOS and Android support
by talles on Wednesday December 23, 2015 @12:44PM
(#10784481)
That's some invaluable info. Thanks!
Re:LÖVE 0.10 released with iOS and Android support
by pwiecz on Wednesday December 23, 2015 @04:41AM
(#10782651)
https://youtu.be/pdvCO97jOQk around 7:30 shows how camera in terraria works :)
I don't know how Terraria does it (never played) but I suggest you that you only moved the camera when it's necessary (instead of keeping the character in the center literally always). The camera jumping along with the character might even let the player dizzy...