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pwiecz

Reminds me of a "Washing Machine Trategy" by Stanisław Lem. A short story that may be a perfect parabole of the today's AI bubble.
Re:Doomscroller.xyz on Saturday April 20, 2024 @04:12PM (#40100621)
Another cool example is Nexus One's trackball. It had advantage of being able to scroll in any direction.
Re:Show HN: I made a retro game archive for Polish games on Friday April 28, 2023 @03:39PM (#35746117)
I remember playing a pretty simple Basic game on my Commodore+4 called "Kubusiowe Litery" or "Kubusiowe Literki", unfortunately my cassette with the game got damaged, and I cannot find a source of it anywhere. I feel sad that the game may get lost in time like tears in rain. ;(
Re:Alpine.js on Friday January 13, 2023 @05:54AM (#34366177)
I was expecting either the Alpine Linux, or a port to js of the mail client. :)
Re:Moving the Ctrl Key on Sunday December 25, 2022 @05:51PM (#34132334)
Unfortunately both Alts are not equivalent. The right one, the AltGr is uaef in many languages to type letters with diacritics. E.g. in Polish AltGr+Z is Ż, while AltGr+X is Ź. Still using both Ctrls itself helps a lot, and one may have a right Windows to remap as Meta.
Re:Can Doom Run It? An Adding Machine in Doom on Friday December 23, 2022 @05:06AM (#34104107)
Boom is "just" pure Doom + some static limits being raised, and a few new types of floors and lines (plus a few other smaller changes) :)
Re:Can Doom Run It? An Adding Machine in Doom on Friday December 23, 2022 @03:21AM (#34103477)
I've actually implemented the Game of Life in Doom engine. But I've used a significantly stronger "computation model" - Boom engine, which provided scrolling floors, and more actions being possible to be triggered by monsters.

It sound like an interesting exercise to make a vanilla-compatible variant of the map.

You can find the post about it here: https://www.doomworld.com/forum/topic/131881-conways-game-of... and the code: https://github.com/pwiecz/conway.wad

Re:Godot 4 Beta 1 on Friday September 16, 2022 @04:04AM (#32863431)
That's why I loved The Witness devs who released an update for the game, with improved support for my crappy old integrated GPU on laptop. Even though it was not meeting tmhardware requurements of tge game.
Re:FLAC 1.4.0 released – added support for 32-bit audio on Wednesday September 14, 2022 @03:50PM (#32842442)
"People" don't need just lossless, they need The Beatles to release all of their pre-master tracks to be released in lossless format, so they of them can create their own remastered versions of a the tracks.
On the other hand over last few months majority of post from sma few of private Google Groups, I'm member of, keep getting wrongly clsssified as spam.

I don't know if it's related either.

Yup. I really loved all the functional stuff I've learned there from OCaml to SML+Extended ML, to Haskell.

Unfortunately, I haven't had a chance to professionally program functionally since the n. :(

It was all Java and C++. Though I like C++, maybe it's a Stockholm syndrome. ;)

Not the original commenter, but my first year course of Introduction of Programming 15 years age was also using OCaml. There were two groups of students, standard one was using Pascal, and the functional one using OCaml. I was studying on Warsaw University and the lecture notes are in Polish: https://mimuw.edu.pl/~kubica/wpf/wpf.pdf
Re:You can do a lot with an empty file on Thursday April 07, 2022 @04:09AM (#30941934)
I've misread the title as "You can do a lot with an empty life", and clicked eagerly hiping to learn how to deal with the feeling of emptiness in your life.
Re:The GIL and its effects on Python multithreading on Wednesday September 29, 2021 @09:30AM (#28693318)
You can very well parallelise CPU-intensive problems. Look at e.g. "Embarassingly parallel" on Wikipedia. Intuitively if you can divide your work into chunks that are large enough, the scheduling overhead becomes negligible.
Re:Sailfish 4 on Thursday August 26, 2021 @12:27PM (#28317054)
I can see several of the compact models here: https://wiki.merproject.org/wiki/Adaptations/libhybris#Sony

But e.g. not XZ1c

Re:Foldable Words on Friday February 12, 2021 @04:17AM (#26111889)
I've once implemented a regular expression engine based directly on https://en.wikipedia.org/wiki/Brzozowski_derivative – it's straightforward to implement both intersection and negation this way.
Re:Russian 'doomsday' plane's radio equipment stolen by thieves on Thursday December 10, 2020 @06:56AM (#25372713)
In Poland it's Polish, not Russian ;)
Re:Wittgenstein: The Young Man One Hopes For on Saturday November 23, 2019 @02:13AM (#21612881)
I'd call myself an ignorant as far as philosophy goes, but I found „Philosophical investigations” much more readable and influential on me than the „Tractatus”.
I hope very few people will own electric cars in the future (or any car whatsoever). We don't need more cars on the road - we barely can squeeze them on our roads now. We need good, fast, ubiquitous public transport system.
You can find a somewhat playable early "prototype" linked from here: https://waxy.org/2008/04/milliways_infocoms_unreleased_seque...
Re:Bellman's lost in a forest problem on Monday September 17, 2018 @05:07AM (#18004260)
If I'm reading http://wardsattic.com/joomla/Download/BellmanForestProblem.p... correctly, the ratio you're looking for is ≈ 2.0471.
Re:GNU nano 3.0 released on Sunday September 09, 2018 @12:20PM (#17946562)
I use zile.
Re:Optimizing C++ Const Objects in LLVM on Sunday December 27, 2015 @01:02PM (#10798183)
What's the problem with the "mutable"? I thought that it does not impair the type safety.
Re:LÖVE 0.10 released with iOS and Android support on Wednesday December 23, 2015 @04:41AM (#10782651)
https://youtu.be/pdvCO97jOQk around 7:30 shows how camera in terraria works :)