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Re:A-Frame: open-source WebVR framework from Mozilla by wildpeaks on Thursday December 17, 2015 @06:48AM (#10750911)
It's similar to X3DOM in the sense you have the 3D scenegraph in HTML (except it's their own components, not a standard like X3D).

Also it's based on three.js which is a solid 3D engine.

Re:A-Frame: open-source WebVR framework from Mozilla by moron4hire on Thursday December 17, 2015 @07:58AM (#10751180)
Yeah, I don't understand the point of Mozilla making their own flavor of this, rather than contributing to X3D. Or hell, any of the several other open source projects of a similar nature.
Re:A-Frame: open-source WebVR framework from Mozilla by mattdesl on Thursday December 17, 2015 @09:55AM (#10751772)
Well, a few major differences I'm seeing at a glance:

- X3DOM supports Flash as well as an X3D plugin. A-Frame is specifically targeting WebGL and has a much smaller surface area

- A-Frame is based on ThreeJS rather than a custom engine

- A-Frame seems to be embracing modularity a lot more than X3DOM, and it seems likely that users will be able to build highly specialized components published as npm modules (much like we see with React components)

- A-Frame is specifically focused on VR out of the box

- The markup language and intended target audience is significantly different

Re:A-Frame: open-source WebVR framework from Mozilla by ngokevin on Saturday December 19, 2015 @04:22PM (#10764911)
A-Frame is based on an entity-component system. It favors composability over hierarchy. Dig deep in the docs and see that's actually quite different than standard wrapping shapes in HTML elements.
Re:A-Frame: open-source WebVR framework from Mozilla by fulafel on Thursday December 17, 2015 @12:18PM (#10752729)
And XML3D, and Glam.. None of these have seen much uptake, hope Mozilla has better luck.