Re:What keeps modders modding?
by tracker1 on Tuesday December 15, 2015 @04:10AM
(#10736703)
I've never been into game modding, or development of games in general... I'm curious why more full-replacement mods don't just go with a full engine that's either open source or has a fairly liberal commercial license (unreal engine comes to mind here)?
Is it really that much harder to use a full engine and kit over modding and replacing everything in an existing game?
Is it really that much harder to use a full engine and kit over modding and replacing everything in an existing game?