Re:Show HN: Jukedeck – create unique, royalty-free music for...
by ThomPete on Thursday December 10, 2015 @12:44AM
(#10709078)
The original FarCry game had that.
A friend of mine did the music/soundscape and worked with the sound-engineers to create layer upon layers of discreet musical loops and sound effects which they then blended together in many different ways.
Re:Show HN: Jukedeck – create unique, royalty-free music for...
by wingerlang on Thursday December 10, 2015 @07:55AM
(#10710367)
Something like this? https://www.youtube.com/watch?v=-JAcswUJAFE
Re:Show HN: Jukedeck – create unique, royalty-free music for...
by ThomPete on Thursday December 10, 2015 @12:33PM
(#10711917)
Yeah something like that.
Re:Show HN: Jukedeck – create unique, royalty-free music for...
by edrex1 on Wednesday December 09, 2015 @05:54PM
(#10707413)
We're not doing it right now, but rest assured that we find that fascinating too.
Re:Show HN: Jukedeck – create unique, royalty-free music for...
by jan1021488 on Wednesday December 09, 2015 @08:49PM
(#10708311)
Are you guys planning to opensource the core library used to generate the music?
Re:Show HN: Jukedeck – create unique, royalty-free music for...
by rockarage on Wednesday December 09, 2015 @06:36PM
(#10707713)
This is a much better path to follow, royalty-free music market is so limited, and I see interesting tech going to waste, if you want more market data on this, It is available.
Re:Show HN: Jukedeck – create unique, royalty-free music for...
by kolya3 on Wednesday December 09, 2015 @06:09PM
(#10707517)
Spore (2008) had a soundtrack that evolved based on your actions and your creature's evolution.
Re:Show HN: Jukedeck – create unique, royalty-free music for...
by tvararu on Friday December 11, 2015 @08:18AM
(#10716882)
I didn't know that! Maybe that's why I can't recall how any of it sounds, short of a disconnected beep and boop here and there.
Re:Show HN: Jukedeck – create unique, royalty-free music for...
by Wingman4l7 on Thursday December 10, 2015 @04:38AM
(#10709760)
This was one of the draws of the Dreamcast / PS2 game Rez; your gameplay layered sound into the base music track.
Re:Show HN: Jukedeck – create unique, royalty-free music for...
by MegaLeon on Friday December 11, 2015 @04:57AM
(#10716219)
One of my favourite games ever. Was recently announced with VR support: https://www.youtube.com/watch?v=xegBdz8K2nU
Re:Show HN: Jukedeck – create unique, royalty-free music for...
by ekianjo on Thursday December 10, 2015 @06:07AM
(#10710034)
The old lucasarts games had aMuse for this kind of effect.
Re:Show HN: Jukedeck – create unique, royalty-free music for...
by iamtew on Thursday December 10, 2015 @03:07AM
(#10709487)
They did live mixing of the music in SSX Tricky. Here's a video with Mix Master Mike talking about it, https://www.youtube.com/watch?v=Q0RyEysTZwY
Re:Show HN: Jukedeck – create unique, royalty-free music for...
by blazespin on Wednesday December 09, 2015 @05:56PM
(#10707430)
yeah, that's a really freaking good idea. One gets bored of hearing the same music over and over again in a video game... and having something plays to the right ambient mood (battle, wandering, etc) would be really cool.
Re:Show HN: Jukedeck – create unique, royalty-free music for...
by strayptr on Wednesday December 09, 2015 @06:27PM
(#10707640)
Part of the appeal of FF7 is the soundtrack. Make that dynamic, and you would've ruined FF7.
It's a good idea that makes sense for a lot of games. Just pointing out a counterexample.
Re:Show HN: Jukedeck – create unique, royalty-free music for...
by modeless on Wednesday December 09, 2015 @06:47PM
(#10707777)
Dynamic doesn't necessarily mean "random". A game with dynamic music could still have a set of common themes. Good composers can blend themes together and make variations on a theme for any mood. There's no fundamental reason dynamic music couldn't be every bit as good, musically, as pre-composed music.
Re:Show HN: Jukedeck – create unique, royalty-free music for...
by wfn on Wednesday December 09, 2015 @09:37PM
(#10708499)
Proteus (video game) has procedural mixing of a pre-set score based on which objects the player is near at. I suppose not much in terms of actual composition (harmony etc), but something which continues to irk me (so to speak) to try to think whether more than that is feasibly doable presently (and not only in the future).
Re:Show HN: Jukedeck – create unique, royalty-free music for...
by strayptr on Wednesday December 09, 2015 @06:57PM
(#10707826)
Has there been research into this? That's a really cool concept. It's something I'd like to look into, if anyone knows any references.
Re:Show HN: Jukedeck – create unique, royalty-free music for...
by jwsm on Wednesday December 09, 2015 @11:14PM
(#10708839)
I heard an interesting talk by someone who explored real-time game soundtrack composition for his dissertation:
http://www.danielbrownmusic.com/artificial-musical-intellige...
Is Jukedeck looking into real-time composition?