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Re:Show HN: Jukedeck – create unique, royalty-free music for... by wfn on Wednesday December 09, 2015 @09:37PM (#10708499)
Proteus (video game) has procedural mixing of a pre-set score based on which objects the player is near at. I suppose not much in terms of actual composition (harmony etc), but something which continues to irk me (so to speak) to try to think whether more than that is feasibly doable presently (and not only in the future).

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