Re:WebGL water scene
by pjmlp on Tuesday December 01, 2015 @01:26AM
(#10653937)
Except your description only applies to desktop class machines.
I am not missing the point, as 99% of the WebGL demos I see being thrown around don't run out of the box on mobile devices that most people have, as you imply.
I am not missing the point, as 99% of the WebGL demos I see being thrown around don't run out of the box on mobile devices that most people have, as you imply.