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Re:A remake of the Windows pipes screensaver using Three.js by thrownaway2424 on Sunday November 22, 2015 @12:33PM (#10610717)
Pipes predates Direct3d by a lot. It was first release, IIRC, in Windows NT 3.5. At that time it was novel that a PC had OpenGL.
Re:A remake of the Windows pipes screensaver using Three.js by TazeTSchnitzel on Sunday November 22, 2015 @01:39PM (#10610930)
It was one of the four OpenGL screensavers 95 had (presumably NT 3.5 had the same bunch). They used opengl32.dll which provided OpenGL with software rendering, IIRC.
Re:A remake of the Windows pipes screensaver using Three.js by thrownaway2424 on Sunday November 22, 2015 @03:11PM (#10611287)
Right, these had no requirements for hardware support at all, because if they had had any nobody would have been able to run them. The release of these screensavers for Windows NT predated the release of Windows 95 by a few months, which is why I mentioned it.

Windows NT 3.51 also introduced the inexplicable animated cursors feature later included in Windows 95.

Re:A remake of the Windows pipes screensaver using Three.js by kabdib on Sunday November 22, 2015 @03:34PM (#10611399)
Animated cursors, like puppies and kittens, need no explanation :-)
Re:A remake of the Windows pipes screensaver using Three.js by TazeTSchnitzel on Sunday November 22, 2015 @04:22PM (#10611546)
Though they do consume rather a lot of conventional memory, which might cause problems :)
Re:A remake of the Windows pipes screensaver using Three.js by TazeTSchnitzel on Sunday November 22, 2015 @04:20PM (#10611540)
*five, in fact.