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Re:A remake of the Windows pipes screensaver using Three.js by reimertz on Sunday November 22, 2015 @09:05AM (#10610073)
This is not my repo, so all creds go to the author: https://github.com/1j01/

But to reply to your question, what really amazed me a year a go was this demo: https://www.youtube.com/watch?v=SKPYx4CEIlM

After watching that, I feel in love with all the possibilities that comes with interactions one can do with anything that is represented in a virtual 3D environment.

So instead of learning Three.js, I started to work with Unity since they are multi-platform and have UnityScript which is a lot similar to Javascript. Due to my background as a web developer, it was a very comfortable transition.

Re:A remake of the Windows pipes screensaver using Three.js by tim333 on Sunday November 22, 2015 @10:49AM (#10610382)
UnityScript seems cool but it looks like I need to download a 350mb executable to run it so I guess it's for a different use case.
Re:A remake of the Windows pipes screensaver using Three.js by drivingmenuts on Sunday November 22, 2015 @11:34AM (#10610524)
It's pretty much only for use inside Unity itself as a game development language.

I have a small hope, since Microsoft appears to be opening up DotNet, that Unity will itself one day be able to work with any of the DotNet languages.

Re:A remake of the Windows pipes screensaver using Three.js by mattmanser on Sunday November 22, 2015 @12:38PM (#10610740)
You can use C# in Unity. I was under the impression that most people do.