Re:Carl Sagan's idea for Contact video game (1983) [video]
by Mithaldu on Saturday November 14, 2015 @04:46AM
(#10565113)
They are boring when the player's tools and gameplay are not adapted to a situation involving relativistic distances. In space warfare sensors, delay of signal reception, interpretation of sensor input, projection of positioning both human-based and automatic, as well as weaponry built and programmable to relate to all of these things become much more important than:
See, point, shoot.