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Re:Carl Sagan's idea for Contact video game (1983) [video] by Mithaldu on Saturday November 14, 2015 @04:46AM (#10565113)
They are boring when the player's tools and gameplay are not adapted to a situation involving relativistic distances. In space warfare sensors, delay of signal reception, interpretation of sensor input, projection of positioning both human-based and automatic, as well as weaponry built and programmable to relate to all of these things become much more important than:

See, point, shoot.

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