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Re:Carl Sagan's idea for Contact video game (1983) [video] by tlarkworthy on Saturday November 14, 2015 @02:59AM (#10564903)
realistic physics is mega boring in space games. The first elite was much more fun with arcade physics. Frontier combat was rubbish, you just yoyo'ed past each other with 5 seconds of shooting between oscillations. That's with a human pilot driving.

Realistically a space battle would be, does the evader want to evade and has more thrust? => they evade, else, the attacker approaches and both get to shoot until one is dead. There would be no real combat other than weapon size and armour plating. I don't think there would be space dogfights as the onboard computers would just be able to track each other too accurately / apply optimal game theoretic evasions given the constraints. Boring ... might as well play spreadsheets.

Re:Carl Sagan's idea for Contact video game (1983) [video] by Mithaldu on Saturday November 14, 2015 @04:46AM (#10565113)
They are boring when the player's tools and gameplay are not adapted to a situation involving relativistic distances. In space warfare sensors, delay of signal reception, interpretation of sensor input, projection of positioning both human-based and automatic, as well as weaponry built and programmable to relate to all of these things become much more important than:

See, point, shoot.