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Re:Windows game developer about porting to and using OS X by DeveloperExtras on Wednesday November 11, 2015 @05:14AM (#10545826)
I do it this way, but it's based on my particular skill set:

First make the iOS version. Then, port it over to Java. Then, port it over to C# or maybe ActionScript3/Flash.

This way, I can recursively update previous versions as the 'best solution' to interesting problems become most clear by the end of the 2nd or 3rd port. This gives the Objective-C/iOS version the attention it needs, and I can use the rapid application development features for each new port.

Re:Windows game developer about porting to and using OS X by gazsp on Wednesday November 11, 2015 @07:30AM (#10546303)
That sounds like a lot of work.