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Re:Fuzzing FFmpeg for fun and profit by lgieron on Monday November 02, 2015 @10:14AM (#10492166)
Doesn't STL containers make your program slower though (e.g. game devs generally manage memory manually, for better performance)? For something like FFmpeg, that's a valid concern.
Re:Fuzzing FFmpeg for fun and profit by 72deluxe on Monday November 02, 2015 @11:16AM (#10492675)
I thought typically for efficient pipelines on x86 hardware, or to avoid cache hits where the data being shoved in does not fit the hardware perfectly.

For FFmpeg that is a concern, but I believe the replier to my original comment was disparaging C++ for no good reason, other than it wasn't C...