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Re:Prison Architect, a gaming crowdfunding success story by Vaskivo on Tuesday October 27, 2015 @07:26AM (#10457348)
I agree.

Darwinia was a shooter/strategy game set inside virtual world.

Even Defcon is unconventional. A game about nuclear war and mutual assured destruction with a retro asthetic.

Re:Prison Architect, a gaming crowdfunding success story by gedrap on Tuesday October 27, 2015 @07:36AM (#10457365)
>>> Even Defcon is unconventional. A game about nuclear war and mutual assured destruction with a retro asthetic

Don't forget the soundtrack! It added a lot to the game atmosphere :)

Re:Prison Architect, a gaming crowdfunding success story by bemmu on Tuesday October 27, 2015 @08:39AM (#10457574)
Especially the woman in the background who starts to weep as the first missiles hit their targets.
Re:Prison Architect, a gaming crowdfunding success story by gedrap on Tuesday October 27, 2015 @09:03AM (#10457687)
The weeping woman, the cough. Damn I am so tempted to play it again (does it make me a heartless psycho?), but I am at work :(

This is a great example of how some well though out details can play a massive role. Would the game be the same without the soundtrack, with the sounds of crying and coughing? It still would be a good game but not THAT good.

Re:Prison Architect, a gaming crowdfunding success story by kqr on Tuesday October 27, 2015 @01:00PM (#10459354)
> but I am at work :(

You do realise that you are talking about the game with a work panic button built in, right?

Re:Prison Architect, a gaming crowdfunding success story by NoahTheDuke on Tuesday October 27, 2015 @01:11PM (#10459458)
>Damn I am so tempted to play it again (does it make me a heartless psycho?), but I am at work :(

Get your coworkers and boss involved, and then play it in "real-time" mode windowed over the course of a couple days. That'll keep engagement up.