Re:Prison Architect, a gaming crowdfunding success story
by bemmu on Tuesday October 27, 2015 @08:39AM
(#10457574)
Especially the woman in the background who starts to weep as the first missiles hit their targets.
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Re:Prison Architect, a gaming crowdfunding success story
by gedrap on Tuesday October 27, 2015 @09:03AM
(#10457687)
The weeping woman, the cough. Damn I am so tempted to play it again (does it make me a heartless psycho?), but I am at work :(
This is a great example of how some well though out details can play a massive role. Would the game be the same without the soundtrack, with the sounds of crying and coughing? It still would be a good game but not THAT good.
Re:Prison Architect, a gaming crowdfunding success story
by kqr on Tuesday October 27, 2015 @01:00PM
(#10459354)
> but I am at work :(
You do realise that you are talking about the game with a work panic button built in, right?
Re:Prison Architect, a gaming crowdfunding success story
by NoahTheDuke on Tuesday October 27, 2015 @01:11PM
(#10459458)
>Damn I am so tempted to play it again (does it make me a heartless psycho?), but I am at work :(
Get your coworkers and boss involved, and then play it in "real-time" mode windowed over the course of a couple days. That'll keep engagement up.