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Re:BMW i8 in WebGL by ksk on Wednesday October 21, 2015 @10:56AM (#10425839)
Unless you're talking about casual games that reality is never going to be realized. AAA games are written as close to the hardware as possible/feasible, as you probably already know. For every developer willing to develop against an abstraction like the Web, there will be others unwilling to give up that performance.
Re:BMW i8 in WebGL by moron4hire on Wednesday October 21, 2015 @11:26AM (#10426081)
For every indie who has made it trying to make AAA games... wait, there aren't any. AAA games are for companies with the resources to port code to every platform they can imagine.

I'm not a diehard gamer, myopically focused on only AAA to the detriment of my livelihood. I'm a developer. There is more business for me in "casual" games--whatever that actually means, because it seems to only ever be used as a pejorative that means "not Call of Duty"--than is realistically possible in AAA.

Re:BMW i8 in WebGL by ksk on Wednesday October 21, 2015 @08:40PM (#10429819)
My point is just like you aren't keen on porting, other people aren't keen on throwing performance away.

What you're really really after is a single OS, single hardware platform world. That would require the least amount of porting effort which is your goal.

People (and you might not be one of those) think that the Web is going to bring about this great cross-platform revolution, but its a lie except for the basic UI, low-perf applications for two easy-to-identify reasons. First, the standards themselves are poorly specified and contain ambiguities (by design to give leeway to implementors on different hardware). No standard body even puts out a reference implementation. Second, each platform implementation will be implemented differently causing people shipping cross-platform to care about weird implementation quirks that cause the performance of their game to tank in weird ways.

Re:BMW i8 in WebGL by Mikeb85 on Wednesday October 21, 2015 @12:26PM (#10426530)
With Webassembly on its way, and solutions such as Emscripten/NaCl/PNaCl, AAA web games aren't too far off.
Re:BMW i8 in WebGL by ksk on Wednesday October 21, 2015 @08:40PM (#10429821)
Good to know :)