Re:Running a 60fps web application using a RaspberryPi
by matthewmacleod on Wednesday October 21, 2015 @09:08AM
(#10425124)
Don't be a dick about it.
Of course you can build an OpenGL ES application on the Pi – there are people doing this. But that's a absolute frigging world away from being able to build a usable UI on it.
For example, I am building a device that interacts with a user. It basically looks like a standard iOS or Android app, in that it has a few screens of text, some form fields, select boxes, and other UI widgets. Building this sort of application as a barebones OpenGL implementation would be stupid.
Re:Running a 60fps web application using a RaspberryPi
by tjoff on Wednesday October 21, 2015 @09:24AM
(#10425208)
Whatever floats your boat. If you can leverage existing code then this might be an excellent option. But for the general use case building a simple and/or decent user interface I would say that you probably would be way better of just using QT.
Re:Running a 60fps web application using a RaspberryPi
by fit2rule on Wednesday October 21, 2015 @10:41AM
(#10425721)
Use MOAI. I did. It freakin' rocks on the rPi and is one hell of a great way to build a delightful UI ..
Re:Running a 60fps web application using a RaspberryPi
by zehfernandes on Wednesday October 21, 2015 @09:41AM
(#10425296)
The most important thing is shipping ideas.
Languages and system cannot be obstacle
Using the web with embed system allow new horizons and new people play with this. Of course, we can do applications with OpenGL but the first step can be with a universal environment like a web.
tldr: full minute to boot X and chromium just to implement simple 20 lines of python application.