Re:A developer’s introduction to 3D animation and Blender
by TranquilMarmot on Sunday October 18, 2015 @12:23AM
(#10407220)
First thing I do when using Blender on a new machine is go into the settings and turn on "Emulate 3 Button Mouse". That makes it so you can Alt+Click to rotate the camera instead of using the middle mouse button. No idea why it's not on by default, since the Alt modifier isn't really used anywhere else (especially in the context of a mouse click)
Re:A developer’s introduction to 3D animation and Blender
by michaelbuddy on Saturday October 17, 2015 @11:47PM
(#10407149)
Blender is fine for me on a laptop but a trackpad is nearly unthinkable for 3d work so I hope that's not what you meant.
Some of the defaults are just downright stupid: why does rotate by default rotate in screen-space (so against the 2D camera plane, instead of world or object space). The reliance on the MMB so much (Maya does this a bit as well, but there's keyboard alternatives) means it's almost impossible to use on a laptop. There's so many things like this that while minor in isolation are just so frustraiting as a whole when attempting to use it, and make me go "nope, I'll go back to Maya or Houdini thanks".