Re:Memory and C++ Debugging at Electronic Arts [video]
by inDigiNeous on Thursday October 08, 2015 @09:05AM
(#10352460)
Well, partly yes. If this was year 2030 and Rust was available on every platform so that everything worked perfectly, I would have probably used that.
Back in the day, I went Turbo Pascal -> C++ exactly for that reason (Turbo Pascal -> C was never an option).
If the UNIX systems I had to work with, had a Turbo Pascal compatible compiler, I would kept using it.