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Re:Memory and C++ Debugging at Electronic Arts [video] by pjmlp on Thursday October 08, 2015 @04:00AM (#10351416)
However that is a consequence of available implementations, not of the language itself.

Back in the day, I went Turbo Pascal -> C++ exactly for that reason (Turbo Pascal -> C was never an option).

If the UNIX systems I had to work with, had a Turbo Pascal compatible compiler, I would kept using it.

Re:Memory and C++ Debugging at Electronic Arts [video] by inDigiNeous on Thursday October 08, 2015 @09:05AM (#10352460)
Well, partly yes. If this was year 2030 and Rust was available on every platform so that everything worked perfectly, I would have probably used that.