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Re:Memory and C++ Debugging at Electronic Arts [video] by kayamon on Thursday October 08, 2015 @03:35AM (#10351362)
I'm sure there are - that's not what I said.

Also, Naughty Dog's games do _not_ use Lisp, they use a custom language that looks a little like Lisp, but has no garbage collector.

Re:Memory and C++ Debugging at Electronic Arts [video] by z3phyr on Thursday October 08, 2015 @06:04AM (#10351753)
Naughty dog used to use Game Oriented Assembly Lisp (GOAL), which was very scheme like. They dropped it for C++. Although they still use a Racket dialect for some gameplay scripting.
Re:Memory and C++ Debugging at Electronic Arts [video] by lispm on Thursday October 08, 2015 @02:08PM (#10354720)
Lisps without GC have been used in various places for delivery.

An example was Thinlisp, which tries to be mostly compatible with Common Lisp, but without GC. The compiler for Thinlisp is written in Common Lisp.

G2's Gensym is written in such a Lisp. Thinlisp also comes from them, IIRC. http://www.gensym.com

Some Lisp don't/didn't use a GC, but reference counting or similar schemes.