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Re:Memory and C++ Debugging at Electronic Arts [video] by pjmlp on Thursday October 08, 2015 @02:00AM (#10351155)
I like C++, but I am also quite older than the language and remember when the language was seen as unsuitable to write any of those systems you have mentioned.

Eventually it got adopted by people like myself that didn't care for the naysayers and its compilers improved to the point many think it was always like that.

Likewise others will use languages that the naysayers of today won't see as proper to write them and in ca 20 years from now, everyone will think they were always that way.

Re:Memory and C++ Debugging at Electronic Arts [video] by magoghm on Thursday October 08, 2015 @08:29AM (#10352246)
In the early 90's I posted on some game developers forum that when consoles got more powerful processors it would be possible to write games in C instead of using assembly language. Everybody told me that I was an idiot.
Re:Memory and C++ Debugging at Electronic Arts [video] by z3phyr on Thursday October 08, 2015 @05:54AM (#10351724)
You are right. I see a huge potential in Rust. It seems very suitable for the C++ level domains. The only thing keeping me away from production usage today is the lack maturity with ecosystem and libraries.
Re:Memory and C++ Debugging at Electronic Arts [video] by jguegant on Thursday October 08, 2015 @07:18AM (#10351960)
Rust is kinda the Godwin's law of C++ threads these days.