Re:Predicting and controlling NetHack's randomness (2009)
by vinceguidry on Saturday October 03, 2015 @12:30PM
(#10324395)
I imagine that would make the server pretty slow in times of heavy load.
Re:Predicting and controlling NetHack's randomness (2009)
by wolf550e on Saturday October 03, 2015 @02:38PM
(#10324897)
You can use 24 bytes of "true" randomness (16 for key and 8 for nonce) and then get 2^64 16-byte blocks of randomness before re-keying at better than 1Gbps per core using AESNI. How much more do you need?
EDIT: How is what I wrote wrong?
I'm confused. Why can't they just read from /dev/urandom for all their random numbers?