Re:“We Own You” – Confessions of an Anonymous Free to Play P...
by derefr on Friday September 18, 2015 @02:05PM
(#10240956)
There is an intersection between F2P and AAA, you know. TF2, StarCraft II, LoL. Most online-only competitive games. Even Nintendo's Splatoon is sort of here, despite costing $60. They all mine metrics; wouldn't you, if people's gameplay was going through your servers?
And that's ignoring MMOs. I don't think anyone can say WoW isn't "AAA".
Re:“We Own You” – Confessions of an Anonymous Free to Play P...
by doppelganger27 on Friday September 18, 2015 @02:42PM
(#10241218)
I don't think mining metrics itself is a bad thing. As a player of primarily online competitive games like Counter-Strike or SCII, there are certain metrics that I want devs to keep track of, like average game length, which units/guns/etc. are used most commonly (may indicate an issue with game balance). I think data about the game is useful to the devs and ultimately the players, since it can influence improvements to the gameplay experience. I'm sure that the data being kept by many F2P games is well beyond what I would consider acceptable or necessary, though.
Re:“We Own You” – Confessions of an Anonymous Free to Play P...
by aethertron on Friday September 18, 2015 @02:13PM
(#10241010)
I guess you're right. I prefer single-player games, so I'm mostly unaffected.
But there's less of an incentive to mine data and go whale-hunting when you are paid up a flat fee (whether up front, or regular subscription) by your customers.
Of course, it's all software and can change at any moment.
Re:“We Own You” – Confessions of an Anonymous Free to Play P...
by caseysoftware on Friday September 18, 2015 @04:08PM
(#10241750)
True but with DLC and the catalog that more and more of these studios have (aka EA), I'd wager this is becoming more regular and more likely. I think for subscription-based games, it would be even worse.
Imagine that you lament on Twitter "I just don't time to play X as much as I'd like!" and then someone else pops up and asks "oh, have you fought Y? Did you find [unique drop] yet?" Then next time you're in the game, you get that special drop.
All of it appears to be unconnected and random but odds are you'll go back to that person to celebrate and be hooked again.
(This is an off the cuff scenario, the actual scenarios are probably way more mature.)
Let's be specific. I extolled the superiority of AAA. (Edit: I admit I wasn't specific before. I said PC and console, and the 'best' games.) I don't think Metal Gear Solid 5 or Bloodborne mine my data and try to sell me endless IAP trinkets.
But I did give my the PlayStation service access to my Facebook and Twitter to I could post screenshots. So maybe they're already doing datamining there, and it's only a matter of time before everything goes totally corrupt and shit.
But it's a totally different economic model. £40-50 per game. For the time being, I reckon I'm safe.