Re:Show HN: Proof-of-concept HTML5 version of Starcraft 2
by carlisle_ on Friday September 11, 2015 @03:45PM
(#10205770)
It would be nice if the github pages demo didn't spawn quite as many units at the start as it did. It was basically unusable for me on my pretty beefy MBP.
[ Parent
| on HN ]
Re:Show HN: Proof-of-concept HTML5 version of Starcraft 2
by daviding on Friday September 11, 2015 @03:58PM
(#10205836)
Agreed. I gulped on seeing the progress bar sticking at "Infinity%" (that's a while, whatever the units) but overall it took about 2 minutes on my MBP 2014.
These games-as-HTML5-pages really have to cushion the how 'loading..' resources issue somehow. We should bring back loading screens perhaps?
Note: That's not a knock on this proof of concept, it looks great.
Re:Show HN: Proof-of-concept HTML5 version of Starcraft 2
by hvidevold on Friday September 11, 2015 @04:23PM
(#10205974)
I know about the infinity progress bar issue in Chrome, but haven't debugged it yet. See https://github.com/emnh/rts/issues/2 .
Re:Show HN: Proof-of-concept HTML5 version of Starcraft 2
by hvidevold on Friday September 11, 2015 @04:14PM
(#10205915)
I reduced the unit count per unit type from 20 to 5. Please try again now.
Re:Show HN: Proof-of-concept HTML5 version of Starcraft 2
by carlisle_ on Friday September 11, 2015 @07:14PM
(#10206634)
Runs great now!
Re:Show HN: Proof-of-concept HTML5 version of Starcraft 2
by lnanek2 on Friday September 11, 2015 @07:34PM
(#10206690)
Yeah, main demo just got stuck on my 2.5GHz MBP here too. The free 3D models demo worked good, though. Must be fewer polys.
Re:Show HN: Proof-of-concept HTML5 version of Starcraft 2
by ryanmcbride on Friday September 11, 2015 @10:52PM
(#10207061)
Conversely my Macbook air ran it perfectly.