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Re:An Oral History of Diablo II by rbritton on Tuesday September 08, 2015 @03:59PM (#10187874)
If you want to imagine D2 now, just think of everything that could be converted to an in-app purchase. Computer games have avoided it more than iOS has, but that concept has had more of a detrimental effect on the quality of games out there than anything else I can think of. It's incredibly hard to find quality, one-time purchase iOS games because the market for them isn't sustainable.
Re:An Oral History of Diablo II by seivan on Tuesday September 08, 2015 @06:32PM (#10188572)
We don't have to imagine, we have D3 and it's not as bad as you made it out to be. I didn't mind in real money auction, then again I wasn't hardcore (not just the mode) .

Heh, the irony.. I am working on a (what I deem to be) quality one-purchase game.